The game was pretty calm and relaxing but there's one thing that holds it back from its potential. That is, since it's a game about exploration, having invisible walls as the edges of the map sections really Disincentivise exploration since anything might be a wall. A better way to do it would be with tall objects or pits. For a setting like this you could use steep cliffs, thick bushes or rivers for example.
Hello! I recently completed a review of your game for my Youtube series “The First 15”! I’ve placed a link to the video down below, please check it out and keep at it!
Cheers for making a video and actually giving feedback in your review!
Your choice of navigation of the terrain certainly confused me haha and yeah you were stopping short of the final egg on the path which fizzles out towards the end.
Pretty much correct on your insights on the "AI" and stuff in that nature. It was a weekend jam so I didn't have the time to design and create all the things related to "being hunted". It's just flavour text, for now. Originally there was going to be a timer but I didn't have time to make a satisfying payoff for failing so it was removed.
The suggested price is just the default itch.io setting. I'm not expecting people to pay for something I stitched together in the weekend (Lol though that'd be great). I'll see about changing it shortly after sending this.
The whole idea for this was me challenging myself to see if I could make a game in the hours before Easter Sunday based around my minimal knowledge of fairy folklore? I did and the result is a lack of fun but an atmospherically true setting.
In the short term I'll be making an effort to sort out the sensitivity and make an accessible options menu. Long term I'll release a proper update (an overhaul really) with actual content making this worthwhile to play. If you haven't yet played my previous title I'd honestly recommend that you don't. The same issues this game faces are present in that too. Atmospheric lack of action.
Currently I'm looking into making another short title in an effort to wrap my head around how to make functioning AI and everything that comes with that.
So thanks again for the review and the follow. Hopefully I can make more interesting and more importantly fun titles on my game dev journey. Cheers.
In all honesty, atmosphere is a huge thing in a game, and if you've got that down (it seems like you do) then the "fun" will come naturally as you flesh out the rest of the game...I am definitely looking forward to playing the other game in your library (and whatever new things you may come up with in the future).
I liked the vibe of it, could have used a bit more direction and variation of the world to let me know where I was. Like maybe a path on the ground to give a general map layout.
Thanks for playing my game and making a video on it! I didn't think that someone would walk through the pond to be honest. Forgot to place a collider there. You'll be the only person to see the mini dev corner in game. :)
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The game was pretty calm and relaxing but there's one thing that holds it back from its potential. That is, since it's a game about exploration, having invisible walls as the edges of the map sections really Disincentivise exploration since anything might be a wall. A better way to do it would be with tall objects or pits. For a setting like this you could use steep cliffs, thick bushes or rivers for example.
Hello! I recently completed a review of your game for my Youtube series “The First 15”! I’ve placed a link to the video down below, please check it out and keep at it!
Cheers for making a video and actually giving feedback in your review!
Your choice of navigation of the terrain certainly confused me haha and yeah you were stopping short of the final egg on the path which fizzles out towards the end.
Pretty much correct on your insights on the "AI" and stuff in that nature. It was a weekend jam so I didn't have the time to design and create all the things related to "being hunted". It's just flavour text, for now. Originally there was going to be a timer but I didn't have time to make a satisfying payoff for failing so it was removed.
The suggested price is just the default itch.io setting. I'm not expecting people to pay for something I stitched together in the weekend (Lol though that'd be great). I'll see about changing it shortly after sending this.
The whole idea for this was me challenging myself to see if I could make a game in the hours before Easter Sunday based around my minimal knowledge of fairy folklore? I did and the result is a lack of fun but an atmospherically true setting.
In the short term I'll be making an effort to sort out the sensitivity and make an accessible options menu. Long term I'll release a proper update (an overhaul really) with actual content making this worthwhile to play. If you haven't yet played my previous title I'd honestly recommend that you don't. The same issues this game faces are present in that too. Atmospheric lack of action.
Currently I'm looking into making another short title in an effort to wrap my head around how to make functioning AI and everything that comes with that.
So thanks again for the review and the follow. Hopefully I can make more interesting and more importantly fun titles on my game dev journey. Cheers.
In all honesty, atmosphere is a huge thing in a game, and if you've got that down (it seems like you do) then the "fun" will come naturally as you flesh out the rest of the game...I am definitely looking forward to playing the other game in your library (and whatever new things you may come up with in the future).
Thanks again for all your hard work!
I liked the vibe of it, could have used a bit more direction and variation of the world to let me know where I was. Like maybe a path on the ground to give a general map layout.
Is that so? I'll see if I can go about making the current pathways more obvious in that case. Thanks for playing and giving feedback. :
Sorry if there were already paths, I just couldn't see them.
I've changed the environment so that issue should be solved now : )
just played through the update, thank you!
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cool retro
Thanks for playing my game and making a video on it! I didn't think that someone would walk through the pond to be honest. Forgot to place a collider there. You'll be the only person to see the mini dev corner in game. :)
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i think so crazy ahahh :D but real love retro psx. i have play lot lot lot dev game psx